Shin Sangoku Musou 4 Iso Ps2 Skins
MegaGames - founded in 1998, is a comprehensive hardcore gaming resource covering PC, Xbox One, PS4, Wii U, Mobile Games, News, Trainers, Mods, Videos, Fixes, Patches.
Tutorial: Modding Dynasty Warriors 5 Special Textures Requirements: Dynasty Warriors 5 Special PC (Shin Sangoku Musou 4 Special PC) installed DirectX SDK installed Adobe Photoshop or GIMP RPGViewer by VAN 354SUtility (Textures import) by VAN 1. Make sure you have all of the required tools before attempting anything. You can download RPGViewer and 354SUtility (Textures import) at the following website: 2. Make sure your LINKDATA.bin file has the “read only” parameter unchecked or this will not work! Should be in C: Program Files (x86) Koei Shin Sangokumusou 4 Special linkdata 3. Open RPGViewer (you may need Visual C++ runtime packages.
Otherwise download the.DLL files manually and place them in your RPGViewer folder if it asks you for missing DLL files. Once you have RPGViewer open, go to Open -- Japan & Korea -- KOEI -- and pick the option right below Nobunaga’s Ambition and select Shin Sangoku Musou 4 Special.
In RPGViewer, highlight linkdata/LINKDATA.bin and you should see the texture for Game Over as the first page. Use the ‘view next picture’ button at the top to find your desired texture (should be at the 600 mark.). Once you’ve found the texture you wish to modify, go to Export -- Current Picture and save your texture to a location on your drive.
RELOADED File Archive [17.4 MB] Play Instructions: • Install the game - Full Installation. • Play the Game! • Extract the File Archive to the game directory - Overwriting existing files! Pes 2012 settings.exe.
Now that you have your DW5 texture, it’s time to edit it in Photoshop or Gimp. Once your texture is edited, you must save as a.PNG file and convert it to.DDS.
Use textconv or DxTex to convert the file to.DDS (must have DXSDK installed!). The DDS plugin for Photoshop will not work! You must save your DDS file as a DXT5 format file.
Use the following example: Texconv -m 1 -f DXT5 C: ModdedDW5texture.png (in CMD prompt). Now we need to inject our modified texture back into the LINKDATA.bin file. To do this, open up 354SUtilityShell (if on Windows 7+ run as administrator). The first option you should pick the LINKDATA.bin file which will need to be modified. The second option is your converted.DDS file. The two option boxes below is the picture number and frame number. You must input the picture number as shown at the top of RPGViewer for each texture.
Example: Sun Jian’s alternate costume is 622. The options that say DirectX blah blah blah, leave that alone. Hit the button on the side (two asian symbols) to inject your texture into the LINKDATA.bin, if all went well it should say ‘success’ at the bottom. If you got an error, then you obviously did not follow instructions properly. If you need further help feel free to ask me. Make sure you tell me exactly what the problem is and the error you’re getting. So yeah, you can pretty much create your own textures for any of the characters in DW5: Special.
A fun example: You can now create orange, cyan, black, pink, brown, etc. Game pesawat tempur untuk n737cc. Troopers.:) I am not sure if this will work on the PS2 versions or if it’ll work on the other DW games yet. Special thanks to VAN for creating these awesome tools!
