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There isnt much more to add. Is it possible to build a torrent client using only HTML and JavaScript. You can not use things like Java, ActiveX, NaCl.
If yes, please give a high level description. I dont have much knowledge about front end dev, but I think websockets will be able to do the networking (is it possible to connect one client to another without having all data go through a server?). I know that you cant write files using JavaScript so I think the file thats being downloaded will either have to be saved completely in the memory, or the client will have to use one of the new APIs in HTML5 for storing content. This is because the WebSocket specification falls outside of HTML5 and JavaScript;-) That being said, opening up the question to 'using features supported natively in [progressive/upcoming] browsers' then.still no:-) This is because WebSocket requires a special handshake to setup with restrictions. It's not a free-for-all open-TCP-fest. The approach would require either • clients to be modified to accept WebSocket requests (as well as dealing with any cross-site access issues) • or, more realistically, a server to bounce through. The modification would need to be per client accepting WebSocket requests (read: other torrent clients -- there is 'cross-domain' restrictions imposed, as with XHR etc., which would still render this approach unusable) 2) All information, possibly encrypted via TLS from client to server (but not from server to other clients).
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In addition, WebSocket does not establish a mechanism to accept incoming requests (although with the server in play lots of interesting things can be done). Some torrent clients will balk at not being able to make back-connections and refuse to even play. – user166390 Jan 23 '11 at 21:00 •. There's no good reason why this can't be done today. BitTorrent/uTorrent both have code to support websocket connections with binary frames. However, they are currently compiled without support (due to political/product reasons I think).
